Spells & Rituals
30 ft Components:
You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Verbal Component (Alternative):
A sting of power, a necrotic drain; Fall to the floor and weep with pain. Class:
WizardSource: Explorer's Guide to Wildemount (page 189)
View Sapping Sting Spell Card
(New Window? )
Return to Previous Page
ADVERTISING - PLEASE SUPPORT THIS SITE