Spells & Rituals
Cone of Cold
Casting Time: 1 action
Range: Self (60 ft
)
Components: V, S, M
Duration: Instantaneous
Damage Type: Cold
Save: Constitution
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.
A creature killed by this spell becomes a frozen statue until it thaws.
When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
Material Component:
a small crystal or glass cone
Verbal Component:
Conus di Frigus
Verbal Component (Alternative):
Primordial ice from ages old, billow forth as a cone of cold.
Classes: Sorcerer, Wizard
Domain: Cold
Tags: Damage
Source: Player's Handbook [5th Edition] (page 224)
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