The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Rime's Binding Ice

Level 2 •
Evocation

Casting Time: 1 action
Range: Self (30-foot
)
Components: S, M
Duration: Instantaneous
Damage Type: Cold

Save: Constitution
A burst of cold energy emanates from you in a 30-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 3d8 cold damage and is hindered by ice formations for 1 minute, or until it or another creature within reach of it uses an action to break away the ice. A creature hindered by ice has its speed reduced to 0. On a successful save, a creature takes half as much damage and isn't hindered by ice.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, increase the cold damage by 1d8 for each slot level above 2nd.
Material Component: a vial of meltwater
Classes: Sorcerer, Wizard

Domain: Cold

Tags: ice, cold

Source: Fizban's Treasury of Dragons (page 21)

View Rime's Binding Ice Spell Card (New Window? )

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