The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Summon Draconic Spirit

Level 5 •
Conjuration

Casting Time: 1 action
Range: 60 ft
Components: V, S, M
Duration: Concentration
, up to up to 1 hour
You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block. When you cast this spell, choose a family of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels
When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell's level appears in the stat block.
Material Component: an object with the image of a dragon engraved on it, worth at least 500gp
Verbal Component: Invito Draconis Spiritus
Verbal Component (Alternative): I call forth a dragon of old; a spirit to serve, and do as it's told

Classes: Druid, Sorcerer, Wizard

Domain: Scalykind

Source: Fizban's Treasury of Dragons (page 22)

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