The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Wither and Bloom

Level 2 •
Necromancy

Casting Time: 1 action
Range: 60 ft (10 ft
)
Components: V, S, M
Duration: Instantaneous
Damage Type: Necrotic

Save: Constitution
You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.

In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
Material Component: a withered vine twisted into a loop
Verbal Component: Arescet i florere
Verbal Component (Alternative): Sapping strength and life, wither with fade, give succor to those that are in need of aid

Classes: Druid, Sorcerer, Wizard

Domain: Death, Suffering

Tags: Healing, Damage

Source: Strixhaven: Curriculum of Chaos (page 38)

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