The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Conjure Minor Elementals

Level 4 •

Casting Time: 1 minute
Range: 90 ft
Components: V, S
Duration: Concentration
, up to 1 hour
You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:
  • 1 elemental of challenge rating 2 or lower
  • 2 elementals of challenge rating 1 or lower
  • 4 elementals of challenge rating 1/2 or lower
  • 8 elementals of challenge rating 1/4 or lower.

An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The DM has the creatures' statistics.
At Higher Levels
When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.
Verbal Component: Sie Elementum Minora

Classes: Druid, Wizard, Rogue

Domain: Air, Cold, Earth, Fire, Water

Tags: Summoning

Source: Player's Handbook [5th Edition] (page 226)

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