The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Cure Wounds

Level 1 •

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Verbal Component: Sanentur Vulneras
Verbal Component (Alternative): (Insert name of Deity) aid me! I beseech thee to cure these wounds.

Classes: Bard, Cleric, Druid, Paladin, Ranger, Artificer

Domain: Life

Tags: Healing

Source: Player's Handbook [5th Edition] (page 230)

View Cure Wounds Spell Card (New Window? )

Return to Previous Page