D&D Stronghold Parts and Modular Rooms
D&D Strongholds, Bases and Hideouts

Stronghold Parts

This page is useful for building a stronghold room-by-room, or for adding rooms to an existing structure.

Below are the various rooms and components. The choice of components dictates the purpose of the stronghold, whether it's a palatial home, military fortress, or arcane nexus. Many of these components are individual rooms, but some may be combined to build larger structures (for example, the Basic Tavern is about 400 square feet and can seat around 15 people ... but two units can be combined to produce an 800 square foot tavern seating 30 people; and the tavern can be made more serviceable by adding a kitchen and additional storage area).

Walls: Structures above ground are constructed with wooden walls by default, at no extra cost. Below ground walls are made of hewn stone at no extra cost. If other materials are used, additional fees can be incurred. You can select alternative materials from the cost modifiers below. More wall details can be found on our walls page.

Build Time: Building a stronghold takes one week per 10,000 gp of total price (if materials and laborers are readily available). Optional Rule: For every 10% extra that is spent, it takes 10% less time to build, up to a maximum of a 70% "rush charge" to get the castle built in 30% of the usual time. The DM may rule that some strongholds shouldn't use this optional rule. For instance, if your stronghold price includes a large percentage of wondrous architecture, you might choose to construct such items separately.
Component
Approx. Sq. Ft.
Sq. Room
Base Cost
Modified Cost
Prerequisites
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 750 gp
Modified Cost: 750 gp
All sorts of vials, flasks, beakers, burners, crucibles, scales, measuring devices, and other alchemical equipment fill this space. The room also includes a pair of basins and a ready supply of water in a barrel or two lining the wall. Along one wall stands a fireplace that not only heats the room but also provides the fire necessary for so many kinds of alchemical recipes.

The floor is rough wood or stone, often stained with chemicals. Shelves stocked with chemicals and alchemical reagents line the walls.

Using this lab gives a single character a +2 bonus on their Alchemy checks.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 3,000 gp
Modified Cost: 3,000 gp
Prereq.: Alchemist (1)
With this laboratory, the alchemist has every tool he might ever need at his ready disposal. This includes all the things described above, plus an even broader selection of common ingredients and a larger number of tools.

The walls of this place are covered with blackboards upon which all sorts of arcane or obscure notes can be scrawled. The floor is made of rough tile, all the easier to clean chemical spills off while not being too slick to cause slips in such situations. The room includes four basins, each of which has a barrel of water suspended over it, complete with a tap to permit easy access at all times. An emergency barrel mounted on a hinged plat-form can be tilted to pour water over a person in case of emergency.

A single alchemist using this laboratory and having its resources all to themselves receives a +4 bonus on their Alchemy skill checks (including the assistance of a journeyman alchemist). Alternatively, up to four alchemists can share this space at the same time, and they each receive a +2 bonus on their Alchemy skill checks.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 500 gp
Modified Cost: 500 gp
Racks of armor and weapons fill this simple room, which has enough space to hold equipment for 25 soldiers (though the price doesn't include such gear). If you need a greater capacity, you can purchase this component multiple times.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 2,000 gp
Modified Cost: 2,000 gp
Murals and other artwork depicting the glories of war cover the walls of this armory. As with the basic version, this area has sufficient armor and weapon racks to equip 25 soldiers, though the price doesn’t include any such gear. If you need a greater capacity, you can purchase this component multiple times.
Sq. Ft.: 900 sq. ft.
Square Room: 30' x 30'
Base Cost: 3,000 gp
Modified Cost: 3,000 gp
While any great hall can be used for performances, an auditorium is a space designed with acoustics and artistic appreciation in mind. Performance skill checks in this space receive a +2 bonus. Up to 30 people can fit in here for a service. If you need a greater capacity, purchase this component multiple times.
Sq. Ft.: 900 sq. ft.
Square Room: 30' x 30'
Base Cost: 10,000 gp
Modified Cost: 10,000 gp
A luxury auditorium offers plush and cushioned seating for the audience, and a stage that can be moved or adjusted as necessary for performance of theater, orchestra, or choir. Performance checks in this space receive a +2 bonus. Up to 30 people can fit in here for a service. If you need a greater capacity, purchase this component multiple times.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 1,500 gp
Modified Cost: 1,500 gp
Prereq.: Guards (2)
This room sits atop a gate or gatehouse, usually in an exterior wall. It features murder holes/arrow slits (included in the price) in the floor, through which the guards can attack those in the area below (little more than a hallway that usually includes a portcullis or sturdy door at each end).

The barbican requires two guards on duty at all times.
Sq. Ft.: 900 sq. ft.
Square Room: 30' x 30'
Base Cost: 800 gp
Modified Cost: 800 gp
This open room contains up to ten simple wooden beds with straw mattresses. A small footlocker sits at the end of each bed for personal belongings. This component includes a privy, though it need not be attached or adjacent to the barracks itself.

A barracks can hold ten people (usually guards or soldiers). If you need a greater capacity, you can purchase this component multiple times. (Each of the sample barracks depicted is actually a double-size barracks representing two components.)

If you want a higher class of quarters for officers, purchase bedroom components instead.
Sq. Ft.: 225 sq. ft.
Square Room: 15' x 15'
Base Cost: 400 gp
Modified Cost: 400 gp
This standard, sparsely furnished room contains a simple wooden or metal tub and a chamber pot or two, along with some rough wooden benches for seating.
Sq. Ft.: 625 sq. ft.
Square Room: 25' x 25'
Base Cost: 2,000 gp
Modified Cost: 2,000 gp
A step up from the basic bathroom, this bathroom comes complete with a large tub, a chamber pot under a chair, and a means of disposing of the contents of the chamber pot easily. This can take the form of a chute to an underground disposal area, an open window over a gutter, or whatever you like.

A fireplace allows you to heat water for baths. A cabinet holds plenty of towels, and a dressing screen separates part of the room for privacy. Padded, upholstered benches allow comfortable seating. One corner holds a mirror and array of brushes and other grooming devices.
Sq. Ft.: 1600 sq. ft.
Square Room: 40' x 40'
Base Cost: 10,000 gp
Modified Cost: 10,000 gp
Prereq.: Servant (1), Valet (1)
The ultimate in bathing luxury, this room features a tub large enough for two or three people to bathe in, plus a large fireplace for heating both the room and the water necessary for a warm bath. Two chamber pots with padded and upholstered leather chairs are here. Servants empty these on a regular basis.

An intricately carved cabinet holds a variety of thick towels, and a handsome wardrobe full of fine dressing gowns stands nearby. A gilt-framed, three-fold, full-length mirror takes up one corner, and another mirror sits above a gorgeous, polished grooming desk. The screen in this bathroom features intricately carved woods and the finest silks. Fine stuffed chairs are scattered about the place. The dressing table features three gilt-framed mirrors and the finest in grooming products, including aromatic perfumes and gilt-handled brushes. The walls are adorned with fine art, often of people bathing in large bath houses, in a river or lake, or at a beach.

A servant keeps the luxury bath clean, and a valet assists the bathers.
Sq. Ft.: 900 sq. ft.
Square Room: 30' x 30'
Base Cost: 800 gp
Modified Cost: 800 gp
This master bedroom includes a walk-in closet and privy. The furnishings are rough, but they include a straw bed on a low frame, two chests of drawers and a mirror hanging on one wall. The bedclothes are made of rough cotton, wool, or even burlap, and the blanket is often a patchwork quilt made of whatever was available. A couple of rough benches form a sitting area next to a small table.
Sq. Ft.: 900 sq. ft.
Square Room: 30' x 30'
Base Cost: 5,000 gp
Modified Cost: 5,000 gp
This master bedroom comes complete with a well-appointed walk-in closet filled with fine clothing and a tastefully adorned privy. The bed rests on a handsome frame and includes a mattress made of cotton batting. The sheets are of fine cotton, and the blankets are wool. Two finely carved bureaus are here, in which are kept stylish clothes. A bell rests on each bed stand so that the occupants can easily call for the servants. The bedroom suite also includes a pair of upholstered benches and a small writing desk.
Sq. Ft.: 1600 sq. ft.
Square Room: 40' x 40'
Base Cost: 25,000 gp
Modified Cost: 25,000 gp
Prereq.: Valet (1)
No expenses were spared in creating this space. The walk-in closet features rows of shelves for boots and shoes, plus handmade hangers for the finest in clothing. The walk-in toilet allows two individuals to see to their privy needs in privacy and comfort.

In the main room, there are two marble-topped bureaus filled with clothes. The four-poster bed is made of the finest wood hung with the wispiest of linens, and the mattress and the blankets are stuffed with feathers. The sheets are silk. A pair of stuffed chairs sits in one corner. In another, a finely polished and fully stocked writing desk waits to be used.

The walls are adorned with fine art, often of people in positions of repose. Sometimes they feature dreamy scenes filled with pleasant nymphs or other fantastic or heavenly scenes.

The luxuriousness of the room requires a single valet.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 700 gp
Modified Cost: 700 gp
This room contains two smaller bedrooms (or a single bedroom and a small living room), possibly with a connecting door. The furnishings in each room are rough, including a straw bed on a low frame, a single chest of drawers, and a mirror hanging on one wall. The bedclothes are made of rough cotton, wool, or even burlap, and the blanket is often a patchwork quilt made of whatever was available. Each room also has a rough bench sitting in front of a small table. This component includes a privy, though it need not be attached or adjacent to the bedroom component itself.
Sq. Ft.: 900 sq. ft.
Square Room: 30' x 30'
Base Cost: 4,000 gp
Modified Cost: 4,000 gp
This area contains two smaller bedrooms with a connecting door (or a bedroom and adjoining living room). Each room has a bed that rests on a hand-some frame and includes a mattress made of cotton batting. The sheets are of fine cotton, and the blankets are wool.

Each room has a finely carved bureau and a hand-some wardrobe. A bell rests on a bed stand next to each bed so that the occupants can easily call for the servants. In addition, there’s an upholstered bench and a small writing desk. This component includes a privy, though it need not be attached or adjacent to the bedroom component itself.
Sq. Ft.: 1600 sq. ft.
Square Room: 40' x 40'
Base Cost: 20,000 gp
Modified Cost: 20,000 gp
Prereq.: Valet (1)
This area contains a large bedroom with an adjoining dressing and lounge area (or two smaller bedrooms with a connecting door). No expenses were spared in building or furnishing this space. The room features a marble-topped bureau and a gorgeous wardrobe. The four-poster bed is made of the finest wood hung with the wispiest of linens, and the mattress and the blankets are stuffed with feathers. The sheets are silk.

A stuffed chair sits in one corner. In another, a finely polished and fully stocked writing desk waits to be used. The walls are adorned with fine art, often of people in positions of repose. Sometimes they feature dreamy scenes filled with pleasant nymphs or other fantastic or heavenly scenes. This component includes a privy, though it need not be attached or adjacent to the bedroom component itself.

The luxuriousness of the room requires a single valet, who can be called with any of the bells positioned around the rooms.
Sq. Ft.: 625 sq. ft.
Square Room: 25' x 25'
Base Cost: 2,000 gp
Modified Cost: 2,000 gp
This space is dedicated to the worship of the higher power of your choice. It includes a simple altar, some rough pews for the worshipers, and an icon of the power in question. There's also a closet for keeping religious supplies and garb in. While you don’t necessarily need a cleric around so that you can visit the place and pray in it, official services can only be run here by a person ordained by the higher power your character has chosen. The basic chapel has no magic extras, but most stronghold builders have their chapels hallowed or unhallowed.

Up to 30 people can fit in here for a service. If you need a greater capacity, purchase this component multiple times.
Sq. Ft.: 1600 sq. ft.
Square Room: 40' x 40'
Base Cost: 8,000 gp
Modified Cost: 8,000 gp
Prereq.: Acolyte (1)
This larger chapel features a polished stone altar, expertly finished pews, and stained glass in the windows. There's also a small dressing room for the cleric to prepare for services in, and a ward-robe for keeping religious garb and supplies in.

Up to 40 people can fit in here for a service. This place requires at least one acolyte to run properly. If you need a greater capacity, purchase this component multiple times.
Sq. Ft.: 2500 sq. ft.
Square Room: 50' x 50'
Base Cost: 30,000 gp
Modified Cost: 30,000 gp
Prereq.: Acolyte (2)
This enormous chapel features an altar set with gems and chased with precious metals, gilt-edged pews, and large stained-glass windows. Fine candelabra rest in separate prayer alcoves, and an elegant room with a wardrobe and large desk allows the presiding cleric to prepare for services in comfort. A supply closet holds extra prayer texts, altar cloths, candles, and other religious paraphernalia.

Up to 60 people can fit in here for a service. This place requires at least two acolytes to run properly. If you need a greater capacity, purchase this component multiple times.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 500 gp
Modified Cost: 500 gp
This plain room features bare floors with a few benches and walls with uninspiring artwork or tapestries. It might serve as a waiting room, a general meeting area, or an all-purpose room. Purchase this component multiple times if you want a larger common area.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 3,000 gp
Modified Cost: 3,000 gp
This room features polished stone or wood floors with comfortable benches. The walls bear impressive murals and sound-dampening curtains. It might serve as a waiting room, a general meeting area, or an all-purpose room. Purchase this component multiple times if you want a larger common area.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 1,000 gp
Modified Cost: 1,000 gp
Sometimes called a bailey, this large open space is surfaced either with gravel or patches of grass. It has no roof. Some flowers might appear around the edges of the area. Paths are worn through the center by people walking around the place. A rough bench or two sits here too. Purchase this component multiple times if you want a larger courtyard.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 6,000 gp
Modified Cost: 6,000 gp
This courtyard features some grass, but the paths are paved with cobblestones or bricks. Wrought-iron benches are placed strategically throughout the place, and a simple fountain sits in the center of the area, sur-rounded by paving stones as well. A bust or two stand on pedestals in strategic locations. Purchase this component multiple times if you want a larger courtyard.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 30,000 gp
Modified Cost: 30,000 gp
Prereq.: Servant (1)
This well-appointed courtyard is paved entirely with smoothly cut flagstones. A massive fountain forms the centerpiece, in which water pours endlessly from a masterfully carved statue dedicated to the higher power of the builder’s choice. Statuary is placed tastefully throughout the area, and cushioned benches (usually of iron or fine wood trimmed with gold) are scattered about the place.

At the builder's option, such a courtyard can be roofed, although this roof should be at least 20 feet above the floor. The roof can be made of reinforced glass, wood, or whatever material the builder wishes. Portions of the roof can be screwed open to let in fresh air and sunshine, or closed to keep out inclement weather.

Purchase this component multiple times if you want a larger courtyard. A servant handles gardening and other upkeep.
Sq. Ft.: 1600 sq. ft.
Square Room: 40' x 40'
Base Cost: 2,500 gp
Modified Cost: 2,500 gp
Prereq.: Kitchen
Long, rough, rectangular tables and benches line this main hall, both at the edges and in the middle. A fireplace sits at one end of the place, providing warmth for all. The walls of such a place are often decorated with hanging weapons, animal heads, and the like. The floor is usually either made of worn wood or rough stone. This seats 30 people comfortably. Purchase this component multiple times if you want a larger dining hall.
Sq. Ft.: 1600 sq. ft.
Square Room: 40' x 40'
Base Cost: 12,500 gp
Modified Cost: 12,500 gp
Prereq.: Kitchen, Servant (1)
This upscale version of the standard dining hall includes finely made tables surrounded with chairs instead of benches. The fireplace usually dominates the center of the room, the smoke drawn into a stony hood that goes into the ceiling. This provides a more even distribution of heat (and more equitable comfort level) in the room. The mural-covered walls depict local legends or the pantheon of deities respected by the owner. The floor is made of fine flagstones or polished wood.

This seats 30 people comfortably. Purchase this component multiple times if you want a larger dining hall. One servant brings food and removes empty dishes.
Sq. Ft.: 1600 sq. ft.
Square Room: 40' x 40'
Base Cost: 50,000 gp
Modified Cost: 50,000 gp
Prereq.: Luxury Kitchen, Servants (2)
This well-appointed room is dedicated specifically for hosting large meals. In some cases, it features a long, polished wooden or marble-topped table stretching from one end of the place to another. An exquisitely carved chair at the head of the table traditionally faces the main entrance to the room, allowing the head of the household full view of the room.

Alternatively, you can furnish the hall with several smaller tables, either round or square, all of comparable quality to a larger one. The tables are covered with the finest linens, and the guests use the most treasured silverware to eat off the rarest china. Fine artwork lines the walls, and a beautiful chandelier provides plenty of light. Busts of prominent heroes throughout history sit near the serving tables that line the walls. The marble or parquet flooring provides additional beauty.

This seats 16 people at a long table or 30 if smaller tables are used. Purchase this component multiple times if you want a larger hall. Two servants bring food and remove empty dishes.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 500 gp
Modified Cost: 500 gp
Prereq.: Laborers (2)
A dock allows ships to load or unload people or cargo from or to the stronghold. This component can support up to two rafts, keelboats, rowboats, or longships, but not warships or galleys. Purchase this component multiple times to allow additional ships to moor at the stronghold's docks.

It's common for storage spaces, shops, and taverns to be placed near the docks for the convenience of travelers and sailors. This structure is only appropriate for strongholds that overlook a river, sea, or other body of water.
Sq. Ft.: 1600 sq. ft.
Square Room: 40' x 40'
Base Cost: 3,000 gp
Modified Cost: 3,000 gp
Prereq.: Laborers (4)
Similar to the basic dock, this larger and more complete structure can accommodate up to two of the largest of vessels, such as galleys and warships, or four smaller craft. Purchase this component multiple times to allow additional ships to moor at the stronghold's docks. This structure is only appropriate for strongholds that overlook a river, sea, or other body of water.
Sq. Ft.: 1600 sq. ft.
Square Room: 40' x 40'
Base Cost: 15,000 gp
Modified Cost: 15,000 gp
Prereq.: Laborers (6)
An extended dock fitted with a series of pulleys, lifts, and rigging, this extended dock not only allows for hasty unloading of cargo, but also for the lifting of vessels into the air to effect complete repairs, overhauls, or even construct new hulls. The extended dry dock can accommodate up two of the largest of vessels, such as galleys and warships, or four smaller craft. Purchase this component multiple times to allow additional ships to moor at the stronghold's docks.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 200 gp
Modified Cost: 200 gp
A small farm plot consists of modest fencing surrounding a patch of tilled soil, and the tools to cultivate that land (hoe, rake, a modest amount of crude fertilizer). Multiple plots can be purchased for a larger farm.

1 acre (200ft. x 200ft., 20,000gp) equals approximately 100 small farm plots. At least 4 laborers are needed to work 1 acre of land (1 laborer per 50'x50' sq. ft. worth of farm plots).

There are many modifiers that can affect the price of farm land, so the DM should use their best judgement when determining the cost. It is not very costly to buy a small farm plot in rural communities where land is plentiful (1gp per square foot). In cities, where land is scarce, the price can go up drastically (10gp-100gp per square foot). In addition, fertile land can cost more (+50%) than barren, rocky soil (-25%), and deserts cost the least (-50%).
Sq. Ft.: 225 sq. ft.
Square Room: 15' x 15'
Base Cost: 1,000 gp
Modified Cost: 1,000 gp
This space usually serves as a primary entrance into the stronghold (or one of many entrances). As its name suggests, the gatehouse includes a gate (and a drawbridge, if stationed adjacent to a moat). Defense can be enhanced with a portcullis.

Most gatehouses are fortified with a barbican, guard post, or both.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 300 gp
Modified Cost: 300 gp
Prereq.: Guard (1)
This component allows guards to keep watch upon the surrounding environs. If part of the exterior wall, it includes free arrow slits instead of a window.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 2,000 gp
Modified Cost: 2,000 gp
Prereq.: Cook (1)
This rudimentary stone- or wood-floored kitchen centers around a fireplace or stove. It includes a pantry, in which basic foodstuffs are stacked on shelves or hung from the ceiling. The kitchen includes pots and pans made of tin. A scullery provides storage for brooms and rags, along with a basin for washing dishes and laundry.

You can prepare meals for up to fifteen people in this space. In a pinch, you can avoid hiring a cook by preparing the meals yourself.
Sq. Ft.: 625 sq. ft.
Square Room: 25' x 25'
Base Cost: 12,000 gp
Modified Cost: 12,000 gp
Prereq.: Cooks (2)
This well-appointed kitchen features an iron stove, complete with cooking griddle on top and oven beneath, and cast-iron cookware. The scullery keeps cleaning solutions in addition to other supplies. The flooring is often of polished wood or rough tile. Good food fills the well-stocked pantry.

Meals for up to 30 can be made in this place, but it requires a staff of at least two to run properly. If you need a greater capacity, purchase this kitchen multiple times. Profession (cook) checks made within this kitchen receive a +2 bonus.
Sq. Ft.: 1600 sq. ft.
Square Room: 40' x 40'
Base Cost: 50,000 gp
Modified Cost: 50,000 gp
Prereq.: Cooks (6)
This massive kitchen includes two full-sized stoves, each with a griddle, stovetop, and large oven. An open fireplace allows the roasting of foods of any kind, up to and including a full pig. The scullery has two marble basins. The flooring is of polished marble or tile. The pots and pans are made of hammered copper.

This place can handle meals for up to 100 people. It requires a staff of six to be run properly. If you need a greater capacity, purchase this kitchen multiple times. Profession (cook) checks made within this kitchen receive a +4 bonus.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 500 gp
Modified Cost: 500 gp
Generally found only in dungeon strongholds, labyrinth components serve to confuse and bewilder foes, and perhaps trap them forever. Since a labyrinth, by definition, is nothing more than a series of dividing walls, each labyrinth component counts double when determining the price of walls (in other words, pay twice as much as normal for the walls of this space).

For a larger maze, purchase this component multiple times.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 500 gp
Modified Cost: 500 gp
Plain wooden shelves of books fill this room, arranged in any manner you desire. One or two small tables allow people to read the books, and a single lectern allows you to read a book while standing.

This library can hold up to two different lots of books on specific subjects. For example, it could contain books on religion and arcana. If you need a greater capacity, purchase this component multiple times.
Sq. Ft.: 900 sq. ft.
Square Room: 30' x 30'
Base Cost: 3,000 gp
Modified Cost: 3,000 gp
Fine polished shelves extend from this chamber’s tile or wooden floor to the ceiling above. Several ladders allow access to upper shelves. Several small tables scattered throughout the place allow researchers space to work.

This library can hold up to three different lots of books on specific subjects. For example, it could contain books on religion, general knowledge, and the planes. If you need a greater capacity, purchase this component multiple times.
Sq. Ft.: 1600 sq. ft.
Square Room: 40' x 40'
Base Cost: 15,000 gp
Modified Cost: 15,000 gp
Prereq.: Librarian (1)
Floor-to-ceiling glass-fronted cabinets with top-hinged doors keep the books here in pristine condition. The ladders slide along on wheels and rails for both safety and convenience. The marble floor has symbols inlaid that denote the section of the library in which you stand. The library includes two private study carrels and a number of smaller tables. A single large table allows a researcher more space to spread out texts or large maps.

A full-time librarian working near the entrance maintains a card catalog that indexes the entire library. This index cuts any research time here by 25%.

In addition to the typical librarian, you can employ one or more sages to provide assistance with knowledge skill checks (+2, DM discretion).

This library can hold up to six different lots of books on specific subjects. For example, it could contain books on religion, general knowledge, the planes, arcana, nature, and history. If you need a greater capacity, purchase this component multiple times.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 500 gp
Modified Cost: 500 gp
This simple wood- or stone-floored laboratory contains a small mystical library, a writing desk, and a lab table for various magical experiments. The crude furnishings are made of rough wood. A basin sits in one corner, next to an open barrel of water. A fireplace squats against another wall, ready to provide heat as well as any fire that may be necessary.

Any character using of this laboratory can add a +2 bonus on Arcana checks made when crafting new spells and magic items.
Sq. Ft.: 900 sq. ft.
Square Room: 30' x 30'
Base Cost: 3,000 gp
Modified Cost: 3,000 gp
Prereq.: Apprentice Spellcaster (1)
Similar but superior to the basic magic laboratory, this room has every tool the aspiring meddler in magic might need at his ready disposal. The walls of this place are covered with blackboards upon which all sorts of arcane or obscure notes can be scrawled. The rough tile floor allows easy cleaning while also preventing slips and falls. Four basins are in the place, each of which has a barrel of water suspended over it, complete with a tap to permit easy access. An emergency barrel mounted on a hinged platform can be tilted to pour water over a person in case of an emergency.

A single spellcaster using this laboratory and having its resources all to himself receives a +4 Arcana bonus when crafting new spells and magic items (including assistance from the apprentice spellcaster). Alternatively, up to four spellcasters can share this space at the same time and gain a +2 circumstance bonus on such checks.

An apprentice spellcaster is required to maintain the laboratory.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 500 gp
Modified Cost: 500 gp
Prereq.: Guard (1)
This cell includes iron shackles on the walls and hay mattresses strewn about. You can shackle up to six Medium-size prisoners in a communal cell. Alternatively, you can replace the communal cell with independent jail cells. In this arrangement, each prison cell component includes two to four small cells each capable of holding one or two Medium-size creatures.

If you need a greater capacity, purchase this component multiple times. You can get by with a single guard per two adjoining prison cell components.

The standard prison cell comes with six sets of manacles capable of binding a Medium-size creature. For an additional 250 gp, you can replace these with masterwork manacles. To slip free of manacles, a character must make a Dexterity check (DC 20 or DC 25 for masterwork manacles). To break free requires a Strength check (DC 20 or DC 25 for masterwork manacles). A creature proficient with Thieves' Tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 Hit Points.

A Small creature takes up half the space in a prison cell as a Medium-size creature. Manacles for Small creatures cost the same as for Medium-size creatures. Tiny and smaller creatures take up one-fourth the space, and their manacles cost 10 times normal. A Large creature takes up twice the space of a Medium-size creature, and a Huge creature four times the space. Manacles for Large creatures cost ten times the normal amount, and 100 times the normal amount for Huge creatures. Generally, you can’t keep Gargan-tuan or larger creatures in a simple prison cell, though by buying enough components you could get a large enough space. They require specially made manacles, which cost as much as 1,000 times the normal cost.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 400 gp
Modified Cost: 400 gp
These are basic, no-nonsense living quarters. Six slots exist in each such component, separated by thin walls that give the occupants some small semblance of privacy. Each slot has enough room for a bed, a chest of drawers with a small mirror atop it, a small table, and a chair. The furnishing and flooring are all rough but serviceable. Personal decorations hang from the walls. This component includes a privy, though it need not be attached or adjacent to the servants' quarters. Alternatively, this can be used as a rest area or common room for servants.

If you need a greater capacity, purchase this component multiple times. For especially important servants such as a butler, it's appropriate to put them in a basic bedroom or even a basic bedroom suite.
Sq. Ft.: 625 sq. ft.
Square Room: 25' x 25'
Base Cost: 400 gp
Modified Cost: 400 gp
Prereq.: Clerk (1)
This small, cheap storefront comes complete with wooden sign hanging from a pole out front. The main area includes rough shelves and a sales counter, and a back room offers a small amount of storage space.
Sq. Ft.: 900 sq. ft.
Square Room: 30' x 30'
Base Cost: 4,000 gp
Modified Cost: 4,000 gp
Prereq.: Clerks (2)
This shop has a large picture window in the front to draw the eyes of potential customers. The interior features polished wood floors, handsome shelves, and glass cases. The back room offers a small amount of storage. The shop requires two clean and well-dressed clerks.
Sq. Ft.: 1600 sq. ft.
Square Room: 40' x 40'
Base Cost: 16,000 gp
Modified Cost: 16,000 gp
Prereq.: Clerks (2), Guards (2)
This marble-floored shop speaks of wealth, both from your side of the counter and that of your customers. A large display window shows off special items, and inside, custom-built locked cases display your wares. Customers can sip from fine wines you offer them while shopping, or rest in stuffed leather chairs when they tire. You sell only the finest merchandise here, and your prices are as high as your stellar quality.

The shop requires a staff of four to operate, including two clerks and two full-time guards. The clerks wait on customers hand and foot - Customer satisfaction remains their only reason for getting up in the morning.

Though the shop includes some storage, you may choose to abut this space with a larger storage area.

Alternatively, you can combine this component with a storage component to create a bank or moneychangers. Usually, these storage spaces are secured with fortified walls, locks, traps, or wondrous architecture.
Sq. Ft.: 625 sq. ft.
Square Room: 25' x 25'
Base Cost: 500 gp
Modified Cost: 500 gp
Prereq.: Smith (1)
This basic smithy features a forge, an anvil, and a full set of metalworking tools. It has a barrel of water in which hot metal can be cooled. The stone walls and dirt or stone floors guard against accidental fires. This area requires the services of a smith.
Sq. Ft.: 625 sq. ft.
Square Room: 25' x 25'
Base Cost: 2,000 gp
Modified Cost: 2,000 gp
Prereq.: Smith (1)
Similar to the basic smithy, this area features a polished stone floor and marble-encased forge of the highest quality. This area requires the services of a smith, or can be operated by someone with a smithing skill (armorsmithing, blacksmithing, and weaponsmithing). Working in this smithy gives a character a +2 bonus on any of these smithing checks.
Sq. Ft.: 900 sq. ft.
Square Room: 30' x 30'
Base Cost: 1,000 gp
Modified Cost: 1,000 gp
Prereq.: Groom (1)
This rough, wooden structure features stalls for up to four Large mounts, a wooden water trough, and hay covering the unfinished floor. Tack and saddles hang over the dividing walls between stalls. A stable requires the employment of a groom. If you need a greater capacity, you can purchase this component multiple times.
Sq. Ft.: 900 sq. ft.
Square Room: 30' x 30'
Base Cost: 3,000 gp
Modified Cost: 3,000 gp
Prereq.: Groom (1)
This stable has hay on the floor, but the ground is either wood or stone. The stables are lined with fresh hay, and each horse has access to its own water supply. The troughs are all made of stone, and there's even a small fireplace in here to keep things warm in the winter. A stable requires the employment of a groom.

This place can hold up to four Large steeds at a time, each in their own stall. If you need a greater capacity, you can purchase this component multiple times.
Sq. Ft.: 900 sq. ft.
Square Room: 30' x 30'
Base Cost: 9,000 gp
Modified Cost: 9,000 gp
Prereq.: Grooms (2)
This stable has polished floors, intricately carved and inlaid woodwork, and walls of finished wood or the finest plaster. Fresh hay fills the six stalls, which the grooms clean on an hourly basis. Each tack and saddle has its own custom-carved pedestal upon which to rest. The entire place is as clean as most people's kitchens.

Running this stable requires two grooms to keep it pristine and care for animals. They can care for up to four Large mounts at a time. If you need a greater capacity, you can purchase this component multiple times.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 250 gp
Modified Cost: 250 gp
This empty room has rough walls and an unfinished (possibly dirt) floor. Due to the need for aisles and sensible stacking, a typical storage component offers about 2,000 cubic feet of usable storage space. If you need a greater capacity, you can purchase this component multiple times.

You can turn a storage space into a vault with the addition of safeguards such as watchmen, strong walls, traps, locks, and wondrous architecture.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 1,000 gp
Modified Cost: 1,000 gp
This room includes shelves of every variety and a finished floor. The superior organization allows more efficient use of space than a basic storage component, so this space has about 3,000 cubic feet of usable storage space. If you need a greater capacity, you can purchase this component multiple times.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 3,000 gp
Modified Cost: 3,000 gp
This marble-floored room includes well-built shelves and fine-quality cabinets. An overstuffed chair in the center allows you to sit in comfort while the clerk or other servants retrieve desired goods. The clerk here serves as a quartermaster and inventory manager. The area has about 3,000 cubic feet of usable storage space. If you need a greater capacity, you can purchase this component multiple times.

You can turn a storage space into a vault with the addition of safeguards such as watchmen, strong walls, traps, locks, and wondrous architecture.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 200 gp
Modified Cost: 200 gp
This space, also sometimes called a solar, comes complete with a desk, some shelves for books, a chair, and a closet for storage of things that should be close at hand, like paper, ink, and so on. The floor and furnishings are rough, but sturdy.
Sq. Ft.: 625 sq. ft.
Square Room: 25' x 25'
Base Cost: 2,500 gp
Modified Cost: 2,500 gp
Much like the basic office/study, this room comes with furnishings of a higher quality. The floor is usually polished wood or smooth stone. The polished wood or stone-floored room includes a few upholstered chairs for visitors.
Sq. Ft.: 900 sq. ft.
Square Room: 30' x 30'
Base Cost: 15,000 gp
Modified Cost: 15,000 gp
Prereq.: Clerk (1)
This room represents the ultimate in office luxury. A well-appointed waiting room features an exquisite couch and a polished wooden desk, behind which sits a full-time clerk versed in making life as easy for the owner as possible.

The main office features another stuffed couch and a set of comfortable chairs arrayed around a marble-topped desk. The walls are covered with fine art, including a portrait of the owner of the stronghold and any family he might have.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 900 gp
Modified Cost: 900 gp
Prereq.: Servants (2)
This rough place serves rough drinks to rough people. A fireplace sits in one wall, and a bar stands opposite it. Benches and tables fill the remainder of the place. Two servants run the bar and serve meals.

The cost of this component does not include any food or drink. A small 20x20 bar can seat 15 people comfortably (depending on the layout). If you need a greater capacity, you can purchase this component multiple times. A separate storage space is definitely recommended to maximize occupancy, and a kitchen is needed to serve food.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 4,000 gp
Modified Cost: 4,000 gp
Prereq.: Servants (3)
This place serves wine as well as liquor and beer from its polished, marble-topped bar. The tables are round, with solid chairs, and there are a few booths lining the walls. Three servants run the bar and serve meals.

The cost of this component does not include any food or drink. A small 20x20 bar can seat 15 people comfortably (depending on the layout). If you need a greater capacity, you can purchase this component multiple times. A separate storage space is definitely recommended to maximize occupancy, and a kitchen is needed to serve food.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 20,000 gp
Modified Cost: 20,000 gp
Prereq.: Servants (4)
This breathtaking tavern serves the finest drinks, and it even offers gourmet if there is access to a kitchen. It has a marble-topped bar, upholstered chairs, and tables covered with the finest linens and the best place settings. Gorgeous decorations festoon the walls, including art from the best-known painters in the land. Three servants run the bar and serve meals.

The cost of this component does not include any food or drink. A small 20x20 bar can seat 15 people (depending on the layout), but due to this luxurious setting 10 people are recommended for this space. If you need a greater capacity, you can purchase this component multiple times. A separate storage space is definitely recommended to maximize occupancy, and a kitchen is needed to serve food.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 2,000 gp
Modified Cost: 2,000 gp
Prereq.: Servants (2)
This plain but respectable chamber serves as the throne room or receiving room for a local lord, merchant prince, baron, or a even monarch on hard times. Colorful tapestries cover the walls, brightening the chamber. The padded throne itself sits on a raised wooden platform. Beside and below the throne, several chairs offer a place for advisers or noble-blooded relatives to sit in places of honor. A long carpet or collection of animal skins shows the path for petitioners seeking to beseech the throne's good grace.

This room holds up to twenty guests in addition to the throne's occupant. Purchase this space multiple times for a larger area.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 12,000 gp
Modified Cost: 12,000 gp
Prereq.: Servants (4)
This ornate hall serves as the seat of authority for a powerful duke, crime lord, or respectable king or queen. Lovely and ornate murals cover the walls and ceiling, embracing artistic styles both modern and classical. Stone steps lead the way the polished throne of stone or iron, and a discreet distance provides the royal seat with greater authority. A long carpet dyed in rich red or purple leads to the throne’s magnificent seat.

Clever use of the space's natural advantages, art and architecture may provides the owner or ruling noble with bonuses to diplomacy-related checks. At the DM's discretion, any bonuses will probably have related building costs. For example, at the DMs discretion, the commission of an expensive mural of a peaceful meeting may provide bonuses to peace negotiations (persuasion +2).
Sq. Ft.: 1600 sq. ft.
Square Room: 40' x 40'
Base Cost: 80,000 gp
Modified Cost: 80,000 gp
Prereq.: Servants (6)
Affordable only to the most puissant of emperors, queens, and absolute monarchs. This fine assembly of rooms, displays the ruler's wealth, power, and dispensation for the sweet comforts in life. This chamber spares no expense in impressing the visitor, whether a visiting ambassador, merchant, or the simplest commoner. The walls display a splash of colors that depict complementary themes of blue skies, splashing white-tipped and wave-filled oceans, white birds awing, and fish jumping into the air. Sparkling gems and precious metals adorn the enormous throne. Raised up on a dozen pink marble steps, the throne and its occupant gaze out on the chamber like an omnipotent ruler.

Clever use of the space's natural advantages, art and architecture may provides the owner or ruling noble with bonuses to diplomacy-related checks. At the DM's discretion, any bonuses will probably have related building costs. For example, at the DMs discretion, the commission of an expensive mural of a peaceful meeting may provide bonuses to peace negotiations (persuasion +4).
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 3,000 gp
Modified Cost: 3,000 gp
Prereq.: Torturer (1), Guard (1)
All sorts of pain-inducing devices fill this dark chamber, including an iron maiden, a rack, thumbscrews, vises, and so on. Wall-mounted shackles allow the torturer to dangle victims from chains, and a lockable cage in the center can hold a single Medium-size prisoner between sessions. A fireplace allows heating of brands, while a barrel of water stands nearby for extinguishing flames.

This chamber provides a +2 bonus on Intimidation checks. Unlike most verbal threats and bluffs, use of a torture chamber allows retries on Intimidate checks every hour against restrained and helpless opponents.

This place requires at least one torturer and one guard to run properly.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 1,000 gp
Modified Cost: 1,000 gp
This open area allows guards and soldiers to train in the art of war. It has a rack of wooden weapons and padded armor, archery targets, and practice dummies.

At the DMs discretion, this chamber can be used to train and gain experience. The training area can take the place of a professional trainer (though, without a trainer, the time to train is doubled and you can only gain experience, not learn new skills).
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 2,000 gp
Modified Cost: 2,000 gp
This area allows rogues to practice their skills of theft and dexterity. Padded dummies lined with powder, bells, or blades hang from the ceiling or on ropes and pulleys, allowing rogues to practice picking pockets and balancing in unusual positions. Dozens of locks of various quality levels are forged into the wall; some may spring needle or gas traps—harmless except to the ego. Walls of various difficulty allow climbing practice as well.

At the DMs discretion, this chamber can be used to train and gain experience. The training area can take the place of a professional trainer (though, without a trainer, the time to train is doubled and you can only gain experience, not learn new skills).
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 1,000 gp
Modified Cost: 1,000 gp
This glorified storage space allows you to display trophies won in your expeditions and adventures. Most trophies hang from the walls, while others line tables scattered throughout the room. If you need a greater capacity, you can purchase this component multiple times.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 6,000 gp
Modified Cost: 6,000 gp
Prereq.: Guard (1)
More like a museum than a storage area, this polished wood- or stone-floored chamber holds its trophies in glass cases. Engravings detail each piece and its history. A guard stands watch over the valuables here at all times. If you need a greater capacity, you can purchase this component multiple times.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 500 gp
Modified Cost: 500 gp
Each workplace contains tools and equipment dedicated to a singular purpose, usually the application of a specific craft or professional skill. For example, you might build a carpenter's workshop, a painter's studio, or a brewer's distillery. Use this workspace for whatever you need, and you can add one or more assistants or servants as needed.
Sq. Ft.: 400 sq. ft.
Square Room: 20' x 20'
Base Cost: 2,000 gp
Modified Cost: 2,000 gp
This area resembles the basic workshop, but it has finer (masterwork) tools and equipment. When using the area for the appropriate purpose, it grants a +2 bonus to appropriate skill check.

Basic units of measurement in DnD are based on creature size — a 5ft square can hold a Medium-sized creature. Below is a small chart showing basic units of measurement converted into square feet (with a square room's dimensions). Note: a 40'x40' room occupies the same square feet as a 20'x80' room, so a "square" doesn't need to be used when building.

Square Feet Square Room (ft) Square Room (5ft squares)
400 sq. ft. Square Room (ft):  20' x 20' Square Room (5ft squares):  4x4 5' squares
625 sq. ft. Square Room (ft):  25' x 25' Square Room (5ft squares):  5x5 5' squares
900 sq. ft. Square Room (ft):  30' x 30' Square Room (5ft squares):  6x6 5' squares
1,225 sq. ft. Square Room (ft):  35' x 35' Square Room (5ft squares):  7x7 5' squares
1,600 sq. ft. Square Room (ft):  40' x 40' Square Room (5ft squares):  8x8 5' squares


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