Gods & Demigods


(pronounced HEX-tor)
Champion of Evil, Herald of Hell, Scourge of Battle
Intermediate Deity
Hextor is the god of tyranny and brutal warfare. He is the patron of despots and rule through strength of arms. In a lesser role, Hextor is also the patron of fitness and exercise. He is the brother and sworn enemy of Heironeous, god of valor.

Hextor seeks to conquer or destroy all that oppose him. He tells his followers that the world is a dark and bloody place where the strong rule the weak, and power is the only reward worth anything. The cruel and unrelenting pursuit of one's goals pleases Hexor, and he believes that order and law must be forged out of chaos and anarchy through iron-fisted tyranny.

Worshipers, Clergy & Temples

Congregations of Hextorians can be found in Alhaster and especially throughout the North Kingdom, where Hextor's church is the official state religion. Non-evil worshipers of Hextor embrace the security and order that the Scourge of Battle brings. They believe that only the harshness of Hextor's order can create perfect justice for all, and that these ends justify the means they use to attain them. However, they prefer educating nonbelievers first, and using force only when other means fail. They believe slavery is a necessary evil, the rock upon which civilization is built. They believe in properly caring for their slaves, but insist that slaves obey the will of their master without hesitation or question.

Clerics of Hextor often work in cooperation with devils, sometimes under the patronage of Dukes of Hell. One example is Zbavra, a cleric of Hextor who is now part of Mammon's court. The titular head of the Church of Hextor is Grenell I, Overking of North Kingdom. The fallen paladin, the blackguard Lindroos, is a servant of the infernal god.


The traditional dress of the clergy of Hextor are blood-red robes.


As with Heironeous, the priesthood has a strict hierarchy. Titles used by Hextorian priests (which reflect those of Heironeous) are Scourge of the Third Rank, Scourge of the Second Rank, Scourge of the First Rank, Champion of Tyranny, Knight Terrible, Knight Horrible, Knight Malevolent, and Knight Tyrant. Senior priests are called Patriarchs or Matriarchs, while those who command armies are known as Patriarch-Generals.


Places dedicated to the worship of Hextor tend to be dark, bloody, and grim. The more imposing cathedrals features statues of warriors and superb stained-glass windows, friezes, and murals featuring scenes of historic battles against orcs, goblins, and just about everyone else. Undead guardians are typically placed throughout the building. Temples of Hextor tend to operate openly, working hand in fist with the laws of the land.


The church of Hextor is supported by numerous religious-military orders, tracing their origins back to the church armies of the Great Kingdom. Some of the better-known orders are the Company of the Twin Shields, the Order of the Six Severed Hands, and the Gray Knights of the Great Skull. There are also Hextorian fighting-monks, the most famous of which is the Brotherhood of the Gray Hand, which dedicated to the preservation of Oeridian culture and the destruction of an order of Heironean monks called the Order of the Glory Everlasting.


Hextorian services feature chanting, wind instruments sounding discordant notes, shouts and screams, and iron weapons striking against solid objects. Hextorians swear mighty oaths in battle, such as "Strength in victory!" "Mercy is for the weak!" or "Death to the unworthy!" a not-so-veiled reference to Heironeous and his worshippers.

The Feats of Strength: Before a Hextorian priest can advance in rank, they must demonstrate their martial prowess and fitness to rule. The nature of these feats varies, but they are all revealed through prayer and divine revelation. They can vary from tests of endurance that can be performed within the temple walls to unholy crusades against the forces of Good.

Holy Days

  • Blooding: During the week of Growfest, Hextorians exhibit their strength, fitness, and martial prowess, sacrificing the lives of war prisoners to feed their god. Others cut themselves, offering their own blood to Hextor.
  • Discordsmight: Celebrated on the 25th of Ready'reat, commemorates the struggle between the Medegian Bladelands and the followers of Heironeous. The church of Hextor teaches that this was a glorious victory in which the faithful pushed their boundaries all the way to the Flanmi River. Worshipers of Heironeous, however, celebrate a parallel holiday of Valormight on the same day, where they celebrate the fact that the Hextorians were unable to push past that river as a great victory for the forces of Good.
  • The Fist of Eternal Malachite: Celebrated on Midwinter's Day, this holiday commemorates the battles that helped Hextorians gain ascendancy during the Turmoil Between Crowns. In lands other than the former Great Kingdom, this day is a remembrance of battles fought in the name of the local ruler.


  • The Book of Hextor: This is the primary book of Hextor's church, telling of Hextor's youth and his decision to go to the Lords of Evil for boons that would help him against his unworthy brother Heironeous. The book is very old, most copies scribed in Old Oeridian.
  • The Celestial Grindwheel: This is a very heretical set of scrolls written by a Hextorian monk a century ago, hinting that Heironeous and Hextor are actually two halves of the same being. The scrolls suggest that the battle between the two sides helps balance out the good and evil in the multiverse, thereby preventing the destruction of everything.


The church of Hextor teaches that the world is a harsh, unforgiving place. The strong rule the weak, and power is the only reward worth having. Cruelty and mercilessness are necessary tools. Order must be forged from Chaos and law from anarchy, but order is meaningless without the will to enforce it. Tyrants are to be obeyed, and dissenters are to be oppressed or killed. Slaves must obey their masters.

Appearance, Manifestations

Hextor is often depicted as a hideous, gray skinned, six-armed humanoid bearing two large tusks jutting from its lower jaw wearing armor clad with skulls. He wields a weapon in each hand: a spiked flail, a battle axe, a battle pick, a longsword, a mace, and a falchion.

In rare times of calm, and in his role as the god of fitness, he appears as an athletic young man with dark hair and light skin who strongly resembles his brother Heironeous.

Relationships & History

Hextor is the half-brother and sworn enemy of Heironeous, and the son of Stern Alia. Another brother, Stratis, is mentioned in literature, but he is deceased.

Hextor has a long-standing rivalry with Erythnul, from whom he took the portfolio of War. He also has longstanding enmities with Al'Akbar, Allitur, Delleb, Ehlonna, Fharlanghn, Incabulos, Johydee, Kord, Kurell, Llerg, Mayaheine, Obad-Hai, Pelor, Pholtus, Rao, Rudd, Saint Cuthbert, the dragon goddess Tamara, Trithereon, Vatun, Zagyg, and Zodal. Hextor reserves particular animosity for his mother Alia, who failed to anoint him with the meersalm that provided Heironeous with his invulnerability. He has recently helped largely exterminate his mother's church in Medegia. Hextor sometimes finds Olidammara annoying, but tolerates him because of the Laughing Rogue's sense of humor.

Hextor is a strong, if sometimes uneasy, ally of Beltar, Bralm, Kyuss, Nerull, Wastri, and Wee Jas. He has come to an understanding of sorts with the Lords of the Nine and the orc and goblin pantheons. His priests often work alongside shamans of Bahgtru, Gruumsh, Khurgorbaeyag, Ilneval, Maglubiyet, and Nomog-Geaya. Hextor is believed to have formed bargains with Tiamat.

Hextor gained his extra arms from a group mysteriously known as the "Lords of Evil," and in return he works their will.

Related Imagery

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Quick Descriptions:
Hextor is a hideous, gray skinned, six-armed humanoid bearing two large tusks jutting from his lower jaw. He is wearing armor decorated with skulls and bones. He wields a different weapon in every hand.
The temple of Hextor is an imposing cathedral of dark redish stone, with tall stained glass windows. The windows depict scenes of great battles. The doors stand open revealing a rows of wooden benches with a central red carpeted aisle leading to a stone altar near the back. Lit braziers line the walls but seem to provide only dim light throughout the chamber. Statues of great warriors stand at the end of every row of benches. Behind the altar is a huge mural showing a great battle between two forces.
The priest of Hextor is a serious older gentleman, with short graying hair, wearing a blood-red robe with Hextor's symbol emblazoned on the front - a gauntlet clasping six red arrows.
The Symbol of Hextor - Fist holding six arrows
Symbol: Fist holding six arrows
God Alignment: LE
Worshipers Alignment
Destruction, Evil, Law, War
Tyranny, war, discord, massacres, conflict, fitness
Fighters, monks, conquerors, tyrants
Plane: Acheron (Scourgehold)
Weapon: Flail

Images Related to

Hextor Images
A banner with Hextor's symbol.
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