The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Elemental Weapon

Level 3 •

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration
, up to 1 hour
Damage Type: Multiple

A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
At Higher Levels
When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.
Verbal Component: Arma di Elementum
Verbal Component (Alternative): I call forth an elemental power, strengthen this weapon - make my foes cower.

Classes: Paladin, Artificer

Domain: Air, Cold, Earth, Fire, Water

Tags: Buff, Damage

Source: Player's Handbook [5th Edition] (page 237)

View Elemental Weapon Spell Card (New Window? )

Return to Previous Page