Spells & Rituals
, up to 1 hour
A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.
Arma di Elementum
Verbal Component (Alternative):
I call forth an elemental power, strengthen this weapon - make my foes cower. Classes:
Air, Cold, Earth, Fire, WaterTags:
Buff, DamageSource: Player's Handbook [5th Edition] (page 237)
View Elemental Weapon Spell Card
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