The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Find Traps

Level 2 •
Divination

Casting Time: 1 action
Range: 120 ft
Components: V, S
Duration: Instantaneous
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Verbal Component: Invenio Decipulo
Verbal Component (Alternative): With these words, brought to mind, senses go forth, with traps to find.

Classes: Cleric, Druid, Ranger

Tags: Detection

Source: Player's Handbook [5th Edition] (page 241)

View Find Traps Spell Card (New Window? )

Return to Previous Page


ADVERTISING - PLEASE SUPPORT THIS SITE
ADVERTISING - PLEASE SUPPORT THIS SITE

Shop D&D Goodies

ADVERTISING - PLEASE SUPPORT THIS SITE
Visit the Thieves Guild for more Resources
www.thievesguild.cc