The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Arms of Hadar

Level 1 •

Casting Time: 1 action
Range: Self (10 ft
Components: V, S
Duration: Instantaneous
Damage Type: Necrotic

Save: Strength
You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can't take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot 1 level above 1st.
Verbal Component: Armus di Hada
Verbal Component (Alternative): Hadar send forth thy darkest tendril, smite now my foes, be they mortal or angel

Class: Warlock

Domain: Suffering

Tags: Damage

Source: Player's Handbook [5th Edition] (page 215)

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