The Thieves Guild
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Spells & Rituals

Hold Person

Level 2 •
Enchantment

Casting Time: 1 action
Range: 60 ft
Components: V, S, M
Duration: Concentration
, up to 1 minute
Save: Wisdom
Conditions: Paralyzed

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
Material Component: a small, straight piece of iron
Verbal Component: Capto Homenum
Verbal Component (Alternative): Held in place, can't run or walk, frozen still, solid as a rock.

Classes: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Rogue

Tags: Compulsion

Source: Player's Handbook [5th Edition] (page 251)

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