The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Ice Storm

Level 4 •

Casting Time: 1 action
Range: 300 ft (20 ft
Components: V, S, M
Duration: Instantaneous
Damage Type: Multiple

Save: Dexterity
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Material Component: a pinch of dust and a few drops of water
Verbal Component: Tempestas di Glacius
Verbal Component (Alternative): Powers of air, now bludgeon and slice; blistering cold, this storm of ice.

Classes: Druid, Sorcerer, Wizard, Rogue

Domain: Cold, Tempest

Tags: Damage

Source: Player's Handbook [5th Edition] (page 252)

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