The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Mage Armor

Level 1 •
Abjuration

Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: 8 hours
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
Material Component: a piece of cured leather
Verbal Component: Expecto Medeis Armatus
Verbal Component (Alternative): I summon magic to aid and protect, armor of steel to help deflect.

Classes: Sorcerer, Wizard, Rogue

Domain: Strength

Tags: Buff, Warding

Source: Player's Handbook [5th Edition] (page 256)

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