The Thieves Guild
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Spells & Rituals

Ray of Sickness

Level 1 •
Necromancy

Casting Time: 1 action
Range: 60 ft
Components: V, S
Duration: Instantaneous
Damage Type: Poison

Save: Constitution
Conditions: Poisoned

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Verbal Component: Sie Radius Morbus
Verbal Component (Alternative): I call forth a sickening ray, a poisoness blast to infect and slay.

Classes: Sorcerer, Wizard, Rogue

Domain: Suffering

Tags: Damage, Debuff

Source: Player's Handbook [5th Edition] (page 271)

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