Spells & Rituals
Spike Growth
Casting Time: 1 action
Range: 150 ft (20 ft
)
Components: V, S, M
Duration: Concentration
, up to 10 minutes
Damage Type: Piercing
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Material Component:
seven sharp thorns or seven small twigs, each sharpened to a point
Verbal Component:
Facera Spina Crescere
Verbal Component (Alternative):
Nature spring forth, vines twist and grow, thorns and spikes, to wrap and slow.
Classes: Druid, Ranger
Domain: Nature
Tags: Damage
Source: Player's Handbook [5th Edition] (page 277)
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