The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals


Level 4 •

Casting Time: 1 action
Range: 30 ft
Components: V, S
Duration: Instantaneous
Save: Constitution
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Verbal Component: Calamitas Sylvati Mortuus
Verbal Component (Alternative): By necrotic power your form I smite, Wither and die with this curse of blight.

Classes: Druid, Sorcerer, Warlock, Wizard, Rogue

Tags: Damage

Source: Player's Handbook [5th Edition] (page 219)

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