The Thieves Guild
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Spells & Rituals

Burning Hands

Level 1 •
Evocation

Casting Time: 1 action
Range: Self (15 ft
)
Components: V, S
Duration: Instantaneous
Damage Type: Fire

Save: Dexterity
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren't being worn or carried.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Verbal Component: Manus di Ignis
Verbal Component (Alternative): By my will, this spark expands, I call forth these burning hands.

Classes: Sorcerer, Wizard, Rogue

Domain: Fire, Light

Tags: Damage

Source: Player's Handbook [5th Edition] (page 220)

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