Spells & Rituals
Burning Hands
Casting Time: 1 action
Range: Self (15 ft
)
Components: V, S
Duration: Instantaneous
Damage Type: Fire
Save: Dexterity
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Verbal Component:
Manus di Ignis
Verbal Component (Alternative):
By my will, this spark expands, I call forth these burning hands.
Classes: Sorcerer, Wizard, Rogue
Domain: Fire, Light
Tags: Damage
Source: Player's Handbook [5th Edition] (page 220)
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