The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Gust

Transmutation Cantrip

Casting Time: 1 action
Range: 30 ft
Components: V, S
Duration: Instantaneous
Save: Strength
You seize the air and compel it to create one of the following effects at a point you can see within range:
  • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
  • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage.
  • You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
Verbal Component: Facere Aeris Flatus

Classes: Druid, Sorcerer, Wizard, Rogue

Domain: Tempest

Source: Elemental Evil Player's Companion (page 19)
Also found in Xanathar’s Guide to Everything

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