The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Warding Wind

Level 2 •
Evocation

Casting Time: 1 action
Range: Self (10 ft
)
Components: V
Duration: Concentration
, up to 10 minutes
Conditions: Deafened

A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell's duration.

The wind has the following effects:
  • It deafens you and other creatures in its area.
  • It extinguishes unprotected flames in its area that are torch-sized or smaller.
  • The area is difficult terrain for creatures other than you.
  • The attack rolls of ranged weapon attacks have disadvantage if they pass in or out of the wind.
  • It hedges out vapor, gas, and fog that can be dispersed by strong wind.
Verbal Component: Tutello Ventus

Classes: Bard, Druid, Sorcerer, Wizard, Rogue

Domain: Air, Tempest, Weather

Tags: Debuff, Warding

Source: Elemental Evil Player's Companion (page 23)
Also found in Xanathar’s Guide to Everything

View Warding Wind Spell Card (New Window? )

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