Spells & Rituals
Warding Wind
Casting Time: 1 action
Range: Self (10 ft
)
Components: V
Duration: Concentration
, up to 10 minutes
Conditions: Deafened
A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell's duration.
The wind has the following effects:
- It deafens you and other creatures in its area.
- It extinguishes unprotected flames in its area that are torch-sized or smaller.
- The area is difficult terrain for creatures other than you.
- The attack rolls of ranged weapon attacks have disadvantage if they pass in or out of the wind.
- It hedges out vapor, gas, and fog that can be dispersed by strong wind.
Verbal Component:
Tutello Ventus
Classes: Bard, Druid, Sorcerer, Wizard, Rogue
Domain: Air, Tempest, Weather
Tags: Debuff, Warding
Source: Elemental Evil Player's Companion (page 23)Also found in
Xanathar’s Guide to Everything
View Warding Wind Spell Card
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