The Thieves Guild
A Collection of D&D 5e Resources
Spells & Rituals

Booming Blade

Evocation Cantrip

Casting Time: 1 action
Range: 5 ft
Components: V, M
Duration: 1 round
Damage Type: Thunder

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.
Material Component: a weapon
Verbal Component: Imbuo Arma di Tumultum Tonitrua
Verbal Component (Alternative): I swing blade, to slash and mash; to curse you with a thunderous crash

Classes: Sorcerer, Warlock, Wizard, Rogue, Artificer

Tags: Combat, Damage

Source: Sword Coast Adventurer's Guide

View Booming Blade Spell Card (New Window? )

Return to Previous Page


ADVERTISING - PLEASE SUPPORT THIS SITE
ADVERTISING - PLEASE SUPPORT THIS SITE

Shop D&D Goodies

ADVERTISING - PLEASE SUPPORT THIS SITE
Visit the Thieves Guild for more Resources
www.thievesguild.cc