Casting Time: 1 action
Range: 30 ft
Components: V, S
Duration: Instantaneous
Save: Charisma
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
You tap into the negative power of a demon or devil to lessen a creature's defenses, drawing their power into this world, too. Target creature makes a Charisma save or loses the benefit of shields and Dexterity to AC until the beginning of your next turn. You may cast a cantrip as a bonus action this turn.
Classes: Cleric, Sorcerer, Warlock, Wizard
Tags: Debuff
Source: Magic from the Multiverse
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).