The Thieves Guild
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Spells & Rituals

Balancing Act

Level 4 •
Enchantment

Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 minute
Save: Charisma
Conditions: Charmed

User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
Appeal to the creatures' most basic instinct to even the playing field. If there are more allies or enemies, a number of creatures within 60' of you that fail a Charisma saving throw equal to the difference are charmed, if they can be, and prevented from engaging in combat for the duration. If you cannot make an even number of allies and enemies through this means, this spell fails. For every hostile enemy that leave the area of effect or perishes, a random charmed enemy becomes hostile again.
Verbal Component: Actum Trutinor

Classes: Bard, Cleric, Paladin

Tags: Charm

Source: Magic from the Multiverse

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