Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration
, up to 1 minute
Damage Type: Bludgeon
Save: Strength
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
When cast, your hands begin to shake and rumble, creating a powerful force of energy that can be unleashed through your melee weapon. For the duration of the spell, your melee attack deals an extra 3d10 bludgeoning damage to the target. Additionally, the target must succeed on a Strength saving throw or be pushed 15 feet and get knocked prone.
The attack also creates an adjacent cone 30 feet long of difficult terrain, which must include the square the target was originally standing in. The difficult terrain lasts until the spell ends.
When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d10 for every slot level above 4th.
Verbal Component:
Nivis Casus Ferio
Class: Paladin
Domain: Earth
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).