The Thieves Guild
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Spells & Rituals

Healing Elixir

Level 1 •
Conjuration

Casting Time: 1 minute
Range: Self
Components: V, S, M
Duration: 24 hours
You create a healing elixir in a simple vial that appears in your hand. The elixir retains its potency for the duration or until it's consumed, at which point the vial vanishes. As an action, a creature can drink the elixir or administer it to another creature. The drinker regains 2d4 + 2 hit points.
Material Component: alchemist's supplies
Verbal Component: Creo Potio di Sana

Classes: Warlock, Wizard, Rogue

Domain: Healing

Tags: Healing

Source: Unearthed Arcana

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