Spells & Rituals
Healing Elixir
Casting Time: 1 minute
Range: Self
Components: V, S, M
Duration: 24 hours
You create a healing elixir in a simple vial that appears in your hand. The elixir retains its potency for the duration or until it's consumed, at which point the vial vanishes. As an action, a creature can drink the elixir or administer it to another creature. The drinker regains 2d4 + 2 hit points.
Material Component:
alchemist's supplies
Verbal Component:
Creo Potio di Sana
Classes: Warlock, Wizard, Rogue
Domain: Healing
Tags: Healing
Source: Unearthed Arcana
View Healing Elixir Spell Card
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