The Thieves Guild
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Spells & Rituals

Control Weather

Level 8 •
Transmutation

Casting Time: 10 minutes
Range: Self (5 miles
)
Components: V, S, M
Duration: Concentration
, up to 8 hours
When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Precipitation
Stage
Condition
1
Clear
2
Light clouds
3
Overcast or ground fog
4
Rain, hail, or snow
5
Torrential rain, driving hail, or blizzard

Temperature
Stage
Condition
1
Unbearable heat
2
Hot
3
Warm
4
Cool
5
Cold
6
Arctic cold

Wind
Stage
Condition
1
Calm
2
Moderate wind
3
Strong wind
4
Gale
5
Storm
Material Component: burning incense and bits of earth and wood mixed in water
Verbal Component: Tempero Caelum

Classes: Cleric, Druid, Wizard

Domain: Air, Cold, Tempest, Weather

Tags: Environment

Source: Player's Handbook [5th Edition] (page 228)

View Control Weather Spell Card (New Window? )

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