The Thieves Guild

A Collection of D&D 5e Resources

D&D Strongholds, Bases and Hideouts

Staff

Class

Skills

Equip Cost

Monthly Wage

Acolyte

Class:
Cleric

Skills:
Religion (+5)

Equip Cost:
—

Equip Cost:
60 gp

Alchemist

Class:

Skills:
Alchemist's Supplies (+5)

Equip Cost:
—

Equip Cost:
60 gp

Animal tender/groom

Class:

Skills:
Handle Animal (+5)

Equip Cost:
—

Equip Cost:
6 gp

Apprentice spellcaster

Class:
Wizard

Skills:
Arcana (+5)

Equip Cost:
—

Equip Cost:
60 gp

Architect/engineer

Class:

Skills:
History (+3), Mason's Tools (+5)

Equip Cost:
—

Equip Cost:
30 gp

Artisan

Class:

Skills:
Painter's Supplies (+5) / Mason's Tools (+5)

Equip Cost:
—

Equip Cost:
25 gp

Bartender/Innkeeper

Class:

Skills:
Persuasion (+3)

Equip Cost:
—

Equip Cost:
6 gp

Butler

Class:

Skills:
Diplomacy (+3), History (+2)

Equip Cost:
—

Equip Cost:
12 gp

Class:
Fighter

Skills:
Riding (Horse) (+5), Weapon and Armor Proficiencies

Equip Cost:
682 gp

Equip Cost:
20 gp

Clerk

Class:

Skills:
Knowledge (History, Arcana or Religion) (+3)

Equip Cost:
—

Equip Cost:
12 gp

Cook

Class:

Skills:
Cook's Utensils (+5)

Equip Cost:
—

Equip Cost:
6 gp

Entertainer/Performer

Class:
Bard

Skills:
Performance (+5) and/or Musical Instrument (+5)

Equip Cost:
—

Equip Cost:
12 gp

Class:
Fighter

Skills:
Perception (+5), Weapon and Armor Proficiencies

Equip Cost:
90 gp

Equip Cost:
8 gp

Laborer

Class:

Skills:

Equip Cost:
—

Equip Cost:
6 gp

Librarian

Class:

Skills:
Knowledge (History, Arcana or Religion) (+5)

Equip Cost:
—

Equip Cost:
12 gp

Maid

Class:

Skills:

Equip Cost:
—

Equip Cost:
6 gp

Craftsperson (i.e. Mason)

Class:

Skills:
Associated Tools (+5)

Equip Cost:
—

Equip Cost:
15 gp

Class:
Fighter

Skills:
Level 2, Weapon and Armor Proficiencies, Persuasion (Diplomacy) (+5)

Equip Cost:
427 gp

Equip Cost:
30 gp

Sage

Class:

Skills:
Knowledge (any) (+7)

Equip Cost:
—

Equip Cost:
90 gp

Scribe

Class:

Skills:
Calligrapher's Tools (+3), History (any) (+3)

Equip Cost:
—

Equip Cost:
12 gp

Servant

Class:

Skills:

Equip Cost:
—

Equip Cost:
6 gp

Class:
Fighter

Skills:
Weapon and Armor Proficiencies

Equip Cost:
63 gp

Equip Cost:
8 gp

Smith

Class:

Skills:
Smith's Tools (+5)

Equip Cost:
—

Equip Cost:
20 gp

Torturer/Inquisitor

Class:

Skills:
Intimidation (+5), Medicine (+3)

Equip Cost:
—

Equip Cost:
12 gp

Valet/Lackey

Class:

Skills:

Equip Cost:
—

Equip Cost:
6 gp

Any PC Class

Class:
Varies

Skills:
Varies

Equip Cost:
—

Equip Cost:
60 gp

Class:
Fighter

Skills:
Weapon and Armor Proficiencies

Equip Cost:
75 gp

Equip Cost:
8 gp

Class:
Fighter

Skills:
Weapon and Armor Proficiencies

Equip Cost:
225 gp

Equip Cost:
8 gp

Class:
Fighter

Skills:
Weapon and Armor Proficiencies

Equip Cost:
106 gp

Equip Cost:
8 gp

Class:
Fighter

Skills:
Riding (Horse) (+5), Weapon and Armor Proficiencies

Equip Cost:
957 gp

Equip Cost:
30 gp

Class:
Fighter

Skills:
Riding (Horse) (+5), Weapon and Armor Proficiencies

Equip Cost:
504 gp

Equip Cost:
30 gp

*(Optional Rule)* A DM may allow the PCs to hire NPC mercenaries. The availability of these NPCs and their skill level is up to the DM. Below is a chart outlining recommended costs. After CR 1, to calculate the cost per day, square the CR. [formula: gold per day = (CR^{2})]

CR | Monster Stat Block | Cost Per Day | Cost Per Month |
---|---|---|---|

0 |
Monster Stat Block:
Commoner (MM 345) |
Cost Per Day:
2 sp |
Cost Per Month:
6 gp |

1/8 |
Monster Stat Block:
Guard* (MM 347), Bandit (MM 343), Cultist (MM 345) |
Cost Per Day:
4 sp |
Cost Per Month:
12 gp |

1/4 |
Monster Stat Block:
Acolyte (MM 342), Thug [no multiattack, hp 22 (3d8+10)] (MM 350) |
Cost Per Day:
1 gp |
Cost Per Month:
30 gp |

1/2 |
Monster Stat Block:
Thug (MM 350), Scout (MM 349) |
Cost Per Day:
2 gp |
Cost Per Month:
60 gp |

1 |
Monster Stat Block:
Spy (MM 349) |
Cost Per Day:
3 gp |
Cost Per Month:
90 gp |

2 |
Monster Stat Block:
Bandit Captain (MM 344), Berserker (MM 344), Priest (MM 348), Cult Fanatic (MM 345) |
Cost Per Day:
4 gp |
Cost Per Month:
120 gp |

3 |
Monster Stat Block:
Knight (MM 347), Veteran (MM 350) |
Cost Per Day:
9 gp |
Cost Per Month:
270 gp |

**Increasing Prices:** These prices might seem low, but it's important to note that they are the costs per day, and some NPCs might demand to be hired for a minimum consecutive time period. Hiring a knight may not cost 270 gp per day by default, but may require a minimum of 2,700 gp for 10 days of work. If they want to take them into some highly perilous environment, such as a dungeon, the price can increase 2x or 3x as much.

* Full-time guards for a stronghold get paid 8gp per month (just under 3sp per day). However, hiring a guard for short-term work (only a few days) can cost more.

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