The Thieves Guild
A Collection of D&D 5e Resources
Magic Item

Pipes of Haunting

Wondrous item, uncommon

Weight: 2 lb.
Estimated Value: 6,000 gp

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.

Source: DMG p185



Return to Previous Page



ADVERTISING - PLEASE SUPPORT THIS SITE


ADVERTISING - PLEASE SUPPORT THIS SITE

Shop D&D Goodies

ADVERTISING - PLEASE SUPPORT THIS SITE