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D&D Generators
Law & Punishment
Religious Laws
Every religion is different, depending on the tenents of the faith. However, most religions share some fundamental rules (i.e. do not harm the clerics). Below is a relgious doctrice to use as a template.
Elvish Laws
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Dwarvish Laws
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Religious Laws
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Town Laws (Lenient)
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Town Laws (Moderate)
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Town Laws (Harsh)
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City Laws (Lenient)
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City Laws (Moderate)
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City Laws (Harsh)
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Religious Doctrine
Heresy
(It is forbidden to worship any of the dark gods)
- Death, burned at the stake.
Assaulting a Priest
(Attacks on a priest or lay worshipper)
- Indentured servitude to the temple for 1 year. Repeat offenders are burned at the stake.
Blasphemy
(Speaking out against the gods and their doctrine)
- 10 gp fine. Repeat offenders are beaten. Further offenses lead to exile.
Theft
(Theft of temple goods or offerings)
- 10 gp fine (minimum). Repeat offenders can have their hand crushed by a warhammer.
Vandalism
(Vandalism of the temple)
- 100 gp fine and the cost of repairs. Repeat offenders are branded for their crimes.
Desecration
(Corrupting the sanctity of a holy place)
- 250 gp fine and 1 year of indentured servitude to the temple.
Tomb-robbing
(Stealing from the temple's dead)
- 100 gp fine and 2 years of indentured servitude to the temple.
If a fine can't be paid, additional time of indentured servitude will be added as punishent.
Edit These Laws
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